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At the exact moment an opponent's attack is about to hit his or her character, the player can move the controller toward or down to Parry the attack without receiving damage, leaving the opponent vulnerable for a counterattack. Parrying (or "blocking" which is the term used in the Japanese version) is the ability to deflect an incoming attack without receiving damage. The other new feature is the ability to "parry" an opponent's attack. Depending on the Super Art chosen by the player, the length of the Super Art gauge will vary, as well as the amount of filled Super Art gauges the player can stock up. The player can only perform a Super Art once the gauge is filled.
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Like the Super Combo gauge in the previous game, the player has a Super Art gauge which will fill up as the player performs regular and special moves against an opponent. After selecting a character, the player will be prompted to select from one of three character-specific Super Arts to use in battle. A Super Art in Street Fighter III is a powerful special move similar to a Super Combo in Super Turbo and the Alpha games. The main new feature introduced in Street Fighter III is the inclusion of Super Arts. As well, the player cannot block in the air like in the Street Fighter Alpha series. The game also introduced "leap attacks", which are small jumping attacks used against crouching opponents. Players can now dash or retreat like in the Darkstalkers series, as well as perform high jumps and do a quick standing after falling from an attack. The gameplay of the original Street Fighter III is based on Super Street Fighter II Turbo, but with several new abilities and features introduced.
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In the single-player mode, the player will face seven computer-controlled opponents, including Gill. Released in February 1997, the original Street Fighter III features ten unique selectable characters (not counting Yun and Yang separately) and a non-selectable computer-controlled character as the game's final opponent. Bison's role from the previous games as the new boss character. Likewise, a new antagonist named Gill took over M. The game, which was designed as a direct sequel to the Street Fighter II series, initially discarded every previous character except for Ryu and Ken (hence the "New Generation" subtitle), introducing an all new character roster led by Alex. The Street Fighter III games were produced for the CD-ROM-based CPS III hardware, which allowed for more elaborate 2D graphics than the CPS II-based Street Fighter Alpha games (the previous incarnation of the Street Fighter series), while revamping many of the recurring gameplay features.
Street fighter iii new generation artwork series#
The series was started in 1997 with Street Fighter III - New Generation, followed by an updated version released less than a year later titled Street Fighter III 2nd Impact - Giant Attack (ストリートファイターⅢ セカンドインパクト?)-which introduced new features and characters-and a third installment, titled Street Fighter III 3rd Strike - Fight for the Future (ストリートファイターⅢ サードストライク?), released for the arcades in 1999. Street Fighter III (ストリートファイターⅢ?) is a sub-series in Capcom's Street Fighter series of head-to-head fighting games, originally released as coin-operated arcade games. New Generation: Febru2nd Impact: Octo3rd Strike: May 12, 1999Ĭredits | Soundtrack | Codes | Walkthrough